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Torchlight 1
Torchlight 1











torchlight 1

Torchlight 3 has relics, too, which are extremely powerful artifacts that gain experience points when you have them equipped and have their own skill trees and tiers. With so few branches, it's hard to really call it a tree. Each skill has tiers that increase their power and effects, but it's hard not to glance back at my Embermage from Torchlight 2 and see three skill trees, each with 10 skills, and not feel a bit shortchanged in Torchlight 3. The skills themselves feel pretty darn sparse as well, only seven skills per tree, and only two trees per character. At the same time, I like being able to put points into my characters themselves instead of being a person (or robot) comprised entirely from a pile of gear and skills.

torchlight 1

In the other Torchlight games, you might find a weapon you couldn't equip until your strength or dexterity was at a certain level, and that could be a bit annoying. I guess there are benefits to having no attributes-In Torchlight 3 you'll never find loot that you can't use immediately (at least I haven't yet). Along with a maxed-out critical strike skill, his crit chance and crit damage bonus are bumped up to obscene levels, which means even when he's not swinging around an epic goblin spinebrand the size of an airplane wing, he can still dish out a beating.

torchlight 1

My level 78 Destroyer in the original Torchlight is basically built out of strength and dexterity because I poured points into those stats every time I leveled up. No strength, no dexterity, no vitality-leveling lets you add points to your skills, but not your character. One of the things I was most disappointed to discover, when I leveled up for the first time, was that characters no longer have attributes to improve. There are a few other issues with Torchlight 3 that run deeper than its servers.













Torchlight 1